Hi, I'm a technical animator with a love for video games. I've always liked the technical challenges that comes with creating animations for a game, trying to come up with smart solutions on how to bring the chararacters in engine to life.
Technical Animator(2021 - present)
Writing tools & realtime solutions for softwares such as MotionBuilder & Unreal Engine. Mostly working with (but not limited to) Python, C++ & AngelScript.Animator(2018 - 2021)
Working with hand-key & motion capture for both gameplay & cutscenes. Also did a lot of technical work such as setting up animation logic/systems using both Blueprints & scripting. As well as writing a few pipeline tools.
Tools Developer(2016 - 2019)
Responsible for writing pipeline tools for a wide range of different DCCs such as Maya, 3ds Max, Cinema 4D & Blender. As well as some batch automation tools for Photoshop & Windows.
Game Artist(2017 – 2019)
A generalist program, got to learn the basics of most art disciplines involved when making a game.
Character Animation(2016 – 2017)
Classes taken: Animation Basics, Body Mechanics, Advanced Body Mechanics & Introduction to Acting.
Game development - Animation(2015 – 2016)
I only studied here for about half a year before I began studying at AnimationMentor instead.