Nils Söderman
Animator
Nils Soderman
contact@nilssoderman.com
LinkedIn: nilssoderman GitHub: nils-soderman Twitter: @nilssoderman

Hi, I'm an animator with a love for video games. I've always liked the technical challenges that comes with creating animations for a game, trying to come up with smart solutions on how animations can be implemented into a game engine.

Work experience

  • Hazelight Studios

    (2018 - present)

    Animator

  • Poliigon

    (2016 - 2019)

    Developer - Responsible for writing pipeline scripts/tools for a wide range of different DCCs such as Maya, 3ds Max, Cinema 4D & Blender. As well as general automation tools for Photoshop & Windows.

Education

  • FutureGames

    (2017 – 2019)

    3D Artist

  • AnimationMentor

    (2016 – 2017)

    Classes: Animation Basics, Body Mechanics, Advanced Body Mechanics & Introduction to Acting.

  • University of Skövde

    (2015 – 2016)

    Studied Game development - Graphics. However I only studied here for about half a year before I began studying at AnimationMentor instead.