
contact@nilssoderman.com
Hi, I'm an animator with a love for video games. I've always liked the technical challenges that comes with creating animations for a game, trying to come up with smart solutions on how animations can be implemented into a game engine.
Work experience
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Hazelight Studios
(2018 - present)Animator
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Poliigon
(2016 - 2019)Developer - Responsible for writing pipeline scripts/tools for a wide range of different DCCs such as Maya, 3ds Max, Cinema 4D & Blender. As well as general automation tools for Photoshop & Windows.
Education
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FutureGames
(2017 – 2019)3D Artist
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AnimationMentor
(2016 – 2017)Classes: Animation Basics, Body Mechanics, Advanced Body Mechanics & Introduction to Acting.
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University of Skövde
(2015 – 2016)Studied Game development - Graphics. However I only studied here for about half a year before I began studying at AnimationMentor instead.