Nils Söderman
Technical Animator
Nils Soderman
LinkedIn: nilssoderman
GitHub: nils-soderman
Twitter: @nilssoderman

Hi, I'm a technical animator with a love for video games. I've always liked the technical challenges that comes with creating animations for a game, trying to come up with smart solutions on how to bring the chararacters in engine to life.

Work experience

  • Hazelight Studios

    Technical Animator
    (2021 - present)

    Writing tools & realtime solutions for softwares such as MotionBuilder & Unreal Engine. Mostly working with (but not limited to) Python, C++ & AngelScript.

    (2018 - 2021)

    Working with hand-key & motion capture for both gameplay & cutscenes. Also did a lot of technical work such as setting up animation logic/systems using both Blueprints & scripting. As well as writing a few pipeline tools.

  • Poliigon

    Tools Developer
    (2016 - 2019)

    Responsible for writing pipeline tools for a wide range of different DCCs such as Maya, 3ds Max, Cinema 4D & Blender. As well as some batch automation tools for Photoshop & Windows.


  • Futuregames

    Game Artist
    (2017 – 2019)

    A generalist program, got to learn the basics of most art disciplines involved when making a game.

  • Animation Mentor

    Character Animation
    (2016 – 2017)

    Classes taken: Animation Basics, Body Mechanics, Advanced Body Mechanics & Introduction to Acting.

  • University of Skövde

    Game development - Animation
    (2015 – 2016)

    I only studied here for about half a year before I began studying at AnimationMentor instead.