Hi, I'm a technical animator with a love for video games. I've always liked the technical challenges that comes with creating animations for a game, trying to come up with smart solutions on how to bring the chararacters in engine to life.
Work experience
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Hazelight Studios
Technical Animator(2021 - present)Writing tools & realtime solutions for softwares such as MotionBuilder & Unreal Engine. Mostly working with (but not limited to) Python, C++ & AngelScript.
Animator(2018 - 2021)Working with hand-key & motion capture for both gameplay & cutscenes. Also did a lot of technical work such as setting up animation logic/systems using both Blueprints & scripting. As well as writing a few pipeline tools.
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Poliigon
Tools Developer(2016 - 2019)Responsible for writing pipeline tools for a wide range of different DCCs such as Maya, 3ds Max, Cinema 4D & Blender. As well as some batch automation tools for Photoshop & Windows.
Education
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Futuregames
Game Artist(2017 – 2019)A generalist program, got to learn the basics of most art disciplines involved when making a game.
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Animation Mentor
Character Animation(2016 – 2017)Classes taken: Animation Basics, Body Mechanics, Advanced Body Mechanics & Introduction to Acting.
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University of Skövde
Game development - Animation(2015 – 2016)I only studied here for about half a year before I began studying at AnimationMentor instead.